Here is a lantern model I created using this great tutorial from cg.tutsplus.com. The model took me about a week to make and along the way I learnt some very valuable skills which include, UV mapping sub-divided geometry, pelt mapping, Diffuse mapping, specular mapping and more.
This model has a too high poly count to add to Unity, but I might possibly bake it down to a low-poly model to add it to my game Rove if the model fits with the aesthetic of the game.
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